
While on paper the T2A expansion was simply just the addition of new lands and a few rule and skill changes, in reality it was so, so, so so so much more. This change was almost entirely accounted to the release of T2A: The Second Age. Bugs were sorted out, PvP was improved, PvM was improved, balance was added. 8 years ago it was 'cool' to see another guy on the screen who was actually another person. It had more lag issues, bugs, and gameplay problems than I have time to list.Today, this would be a death sentence, 8 years ago, you must realize none of this mattered. When UO was released to the public in late 1997, to be blunt, it was a piece of crap. The gameplay, community, and rule set was, and always will be unique to UO and never, in any future MMORPG will be recreated, or even attempted to be recreated for that matter. UO really was the first and last MMORPG of it's kind. Technically UO is still alive and running, but to those thousands of people who experienced and helped shape the game from the start, it died over 5 years ago. I spent some time wondering how I can word this review in a way for it to make sense for those who never experienced it and at the same time explain why the game was so much better in the beginning years to those who only experienced it towards the end.

By TheDreadIfrit | Review Date: NovemIt has been 4 years since I have played any form of UO, almost 9 years have passed since I started playing and 7 years since this expansion was released, But 7 years later I'm sitting here trying to write a review about the rise and eventual downfall of what I consider not only the greatest MMORPG of all time, but the greatest video game of all time, Period.
